Module 6 判断题 - Exercise 20

共 5 道题 | 判断 TRUE / FALSE / NOT GIVEN

Question 1
1. Possibly the poems speak for themselves by now and need no further explanation; possibly the detailing of poetic intent and achievement can only lead to a narrowing of interpretation, rather than the ever-expanding experience that poetry should provide.
An analysis of these poems could limit readers’ response to them.
Question 2
2. The media still tend to treat video games as an odd mix of the menacing and the alien: more like exotic deep-sea organisms than complex human creations. Similar failings are to be found in neuroscientist Susan Greenfield’s book ID: The Quest for Identity in the 21st Century.
The media fail to address the true nature of video games.
Question 3
3. Greenfield’s prose, which is riddled with contradictions, repetitions and redundancies, is perhaps the worst enemy of her attempts to persuade.
The message of Greenfield’s book is supported by the style of her writing.
Question 4
4. The effects of video games could be more far-reaching than those of radio or television, and harder to manage. How do lawmakers regulate something that is too fluid to be fully comprehended or controlled?
Stricter laws are needed to control the harmful effects of video games.
Question 5
5. Greenfield raises important questions, but fails to address them effectively. “If you are to be truly individual, then you will need to see yourself as different from everyone else”, she writes. True enough, but where does this take us? Such banal unoriginal ideas are likely only to harden opinion on both sides of the debate between those who support gaming culture and those who fear it.
Some of Greenfield’s statements are too obvious to be of much use.
Score: 0/5 | Accuracy: 0%